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- WINVER or _WIN32_WINNT using the #define statement in each source file, or by specifying the /D compiler option supported by Visual For example, to set WINVER in your source file, use the following statement: #define WINVER 0x0502 To
- cocos2d and ChipMunk physics engine을 사용하는 Cocos2d Example – Bouncing Ball In this example, we will use Cocos2d and ChipMunk physics engine to implement a bouncing ball. You should setup a callback function to update these objects’ visual representation (e.g., a sprite created