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cocos2d and ChipMunk physics engine을 사용하는 Cocos2d Example – Bouncing Ball
In this example, we will use
Cocos2d
and ChipMunk physics engine to implement a bouncing ball. Step 1: Create a
Cocos2d
Application and name it with “BouncingBall”.
blog.naver.com · 2011.06.03