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- [영진전문대학 컴퓨터정보계열]유니티 실습 using UnityEngine; using System.Collections; public class ParentClass : MonoBehaviour { public int pubVar UnityEngine; using System.Collections; public class ChildClass : ParentClass { // Use this for initialization
- [영진전문대학 컴퓨터정보계열]유니티 실습 using UnityEngine; using System.Collections; public class GenericsSample : MonoBehaviour { public BoxCollider
- [영진전문대학 컴퓨터정보계열] 유니티 실습 using UnityEngine; using System.Collections; public class HelloWorld : MonoBehaviour { int num = 1; int
- [영진전문대학 컴퓨터정보계열]유니티 실습 using UnityEngine; using System.Collections; public class CarController : MonoBehaviour { public GameObject
- c# ToString() Format Publisher: Osborne/McGraw-Hill (March 8, 2002) ISBN: 0072134852 */ // Use ToString() to format values. using System; public class ToStringDemo { public static void Main() { double v = 17688.65849; double v2 =
- [영진전문대학 컴퓨터정보계열]유니티 과제 using UnityEngine; using System.Collections; public class Test : MonoBehaviour { public GameObject car
- 클리커 게임 함께 만들기 11 GameInfo, GameData, SaveDataClass 각 내용을 알아보겠습니다. using UnityEngine; using System.Collections; using System.Collections.Generic ; public class GameSaveData { public int currStageIndex { get { return m_currS.......
- C# 간단한 윈도우 폼 System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace ConsoleWindow { public class MainWindow : Form { public MainWindow()
- 클리커 게임 함께 만들기 9 SoundManager.cs 의 내용입니다. using UnityEngine; using System.Collections; using System.Collections.Generic ; public class SoundManager : FFMonoBehaviour { private static SoundManager instance; public static SoundManager
- 클리커 게임 함께 만들기 3 Character 입니다. using UnityEngine; using System.Collections; public class Character : FFMonoBehaviour